mImpl->mRenderer = Renderer::New( mImpl->mGeometry, material );
mImpl->mRenderer.SetDepthIndex( mImpl->mDepthIndex );
actor.AddRenderer( mImpl->mRenderer );
mImpl->mRenderer = Renderer::New( mImpl->mGeometry, material );
mImpl->mRenderer.SetDepthIndex( mImpl->mDepthIndex );
actor.AddRenderer( mImpl->mRenderer );