// EXTERNAL HEADER
#include <dali/public-api/common/dali-common.h>
+#include <dali/integration-api/debug.h>
//INTERNAL HEARDER
#include <dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h>
+namespace
+{
+//custom shader
+const char * const CUSTOM_SHADER( "shader" );
+const char * const CUSTOM_VERTEX_SHADER( "vertex-shader" );
+const char * const CUSTOM_FRAGMENT_SHADER( "fragment-shader" );
+const char * const CUSTOM_SUBDIVIDE_GRID_X( "subdivide-grid-x" );
+const char * const CUSTOM_SUBDIVIDE_GRID_Y( "subdivide-grid-y" );
+const char * const CUSTOM_SHADER_HINTS( "hints" ); ///< type INTEGER; (bitfield) values from enum Shader::Hints
+}
+
namespace Dali
{
ControlRenderer::ControlRenderer()
: mImpl( new Impl() )
{
- mImpl->mIsOnStage = false;
}
ControlRenderer::~ControlRenderer()
delete mImpl;
}
+void ControlRenderer::Initialize( RendererFactoryCache& factoryCache, const Property::Map& propertyMap )
+{
+ if( mImpl->mCustomShader )
+ {
+ mImpl->mCustomShader->SetPropertyMap( propertyMap );
+ }
+ else
+ {
+ Property::Value* customShaderValue = propertyMap.Find( CUSTOM_SHADER );
+ if( customShaderValue )
+ {
+ Property::Map customShader;
+ if( customShaderValue->Get( customShader ) )
+ {
+ mImpl->mCustomShader = new Impl::CustomShader( propertyMap );
+ }
+ }
+ }
+ DoInitialize( factoryCache, propertyMap );
+}
+
void ControlRenderer::SetSize( const Vector2& size )
{
mImpl->mSize = size;
{
}
+void ControlRenderer::CreatePropertyMap( Property::Map& map ) const
+{
+ if( mImpl->mCustomShader )
+ {
+ mImpl->mCustomShader->CreatePropertyMap( map );
+ }
+ DoCreatePropertyMap( map );
+}
+
} // namespace Internal
} // namespace Toolkit