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Rendering API clean-up
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
controls
/
renderers
/
control-renderer-data-impl.h
diff --git
a/dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h
b/dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h
index
c616669
..
2428715
100644
(file)
--- a/
dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h
+++ b/
dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h
@@
-35,6
+35,13
@@
namespace Internal
struct Internal::ControlRenderer::Impl
{
struct Internal::ControlRenderer::Impl
{
+ enum Flags
+ {
+ IS_ON_STAGE = 1,
+ IS_FROM_CACHE = 1 << 1,
+ IS_PREMULTIPLIED_ALPHA = 1 << 2
+ };
+
struct CustomShader
{
std::string mVertexShader;
struct CustomShader
{
std::string mVertexShader;
@@
-47,16
+54,14
@@
struct Internal::ControlRenderer::Impl
void CreatePropertyMap( Property::Map& map ) const;
};
void CreatePropertyMap( Property::Map& map ) const;
};
- std::string mCachedRendererKey; ///< The key to use for caching of the renderer. If it is empty then no caching will occur
Renderer mRenderer;
CustomShader* mCustomShader;
Vector2 mSize;
Vector2 mOffset;
Renderer mRenderer;
CustomShader* mCustomShader;
Vector2 mSize;
Vector2 mOffset;
- Rect<int> mClipRect;
float mDepthIndex;
float mDepthIndex;
-
bool mIsOnStage
;
+
int mFlags
;
Impl();
~Impl();
Impl();
~Impl();