/**
* @brief Constructor.
+ *
+ * @param[in] factoryCache A pointer pointing to the RendererFactoryCache object
*/
- ColorRenderer();
+ ColorRenderer( RendererFactoryCache& factoryCache );
/**
* @brief A reference counted object may only be deleted by calling Unreference().
public: // from ControlRenderer
/**
- * @copydoc ControlRenderer::DoInitialize
- */
- virtual void DoInitialize( RendererFactoryCache& factoryCache, const Property::Map& propertyMap );
-
- /**
* @copydoc ControlRenderer::SetSize
*/
virtual void SetSize( const Vector2& size );
virtual void DoCreatePropertyMap( Property::Map& map ) const;
protected:
+
/**
- * @copydoc ControlRenderer::DoSetOnStage
+ * @copydoc ControlRenderer::DoInitialize
*/
- virtual void DoSetOnStage( Actor& actor );
-
-public:
+ virtual void DoInitialize( const Property::Map& propertyMap );
/**
- * Request the geometry and shader from the cache, if not available, create and save to the cache for sharing.
- *
- * @param[in] factoryCache A pointer pointing to the RendererFactoryCache object
+ * @copydoc ControlRenderer::InitializeRenderer
*/
- void Initialize( RendererFactoryCache& factoryCache );
+ virtual void InitializeRenderer( Renderer& renderer );
+
+public:
/**
* Set the color for rendering.