const char * const RENDERER_TYPE("rendererType");
const char * const RENDERER_TYPE_VALUE("colorRenderer");
const char * const COLOR_NAME("blendColor");
const char * const RENDERER_TYPE("rendererType");
const char * const RENDERER_TYPE_VALUE("colorRenderer");
const char * const COLOR_NAME("blendColor");
Material material = Material::New( shader );
mImpl->mRenderer = Renderer::New( geometry, material );
Material material = Material::New( shader );
mImpl->mRenderer = Renderer::New( geometry, material );