Select the renderer type based on the image url
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / renderers / color / color-renderer.cpp
index abdee4e..c054a5e 100644 (file)
@@ -24,6 +24,7 @@
 //INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/renderers/renderer-factory-impl.h>
 #include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
+#include <dali-toolkit/internal/controls/renderers/renderer-string-constants.h>
 #include <dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h>
 
 namespace Dali
@@ -37,8 +38,6 @@ namespace Internal
 
 namespace
 {
-const char * const RENDERER_TYPE("rendererType");
-const char * const RENDERER_TYPE_VALUE("color");
 const char * const COLOR_NAME("blendColor");
 
 const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
@@ -111,7 +110,7 @@ void ColorRenderer::DoSetOnStage( Actor& actor )
 void ColorRenderer::DoCreatePropertyMap( Property::Map& map ) const
 {
   map.Clear();
-  map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE );
+  map.Insert( RENDERER_TYPE, COLOR_RENDERER );
   map.Insert( COLOR_NAME, mBlendColor );
 }