{
}
-void ColorRenderer::Initialize( RendererFactoryCache& factoryCache, const Property::Map& propertyMap )
+void ColorRenderer::DoInitialize( RendererFactoryCache& factoryCache, const Property::Map& propertyMap )
{
Initialize( factoryCache );
//ToDo: renderer applies the offset
}
-void ColorRenderer::CreatePropertyMap( Property::Map& map ) const
+void ColorRenderer::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE );