//INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/renderers/renderer-factory-impl.h>
#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
+#include <dali-toolkit/internal/controls/renderers/renderer-string-constants.h>
#include <dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h>
namespace Dali
namespace
{
-const char * const RENDERER_TYPE("rendererType");
-const char * const RENDERER_TYPE_VALUE("border");
-
const char * const COLOR_NAME("borderColor");
const char * const SIZE_NAME("borderSize");
const char * const ANTI_ALIASING("antiAliasing");
void BorderRenderer::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE );
+ map.Insert( RENDERER_TYPE, BORDER_RENDERER );
map.Insert( COLOR_NAME, mBorderColor );
map.Insert( SIZE_NAME, mBorderSize );
}