Implemented custom shader in ImageRenderer and changed Dissolve-effect to utilise...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / renderers / border / border-renderer.cpp
index 423afc2..6542a2c 100644 (file)
@@ -88,7 +88,7 @@ BorderRenderer::~BorderRenderer()
 {
 }
 
-void BorderRenderer::Initialize( RendererFactoryCache& factoryCache, const Property::Map& propertyMap )
+void BorderRenderer::DoInitialize( RendererFactoryCache& factoryCache, const Property::Map& propertyMap )
 {
   Initialize( factoryCache );
 
@@ -122,7 +122,7 @@ void BorderRenderer::DoSetOnStage( Actor& actor )
   mBorderSizeIndex = (mImpl->mRenderer).RegisterProperty( SIZE_UNIFORM_NAME, mBorderSize );
 }
 
-void BorderRenderer::CreatePropertyMap( Property::Map& map ) const
+void BorderRenderer::DoCreatePropertyMap( Property::Map& map ) const
 {
   map.Clear();
   map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE );