{
}
-void BorderRenderer::Initialize( RendererFactoryCache& factoryCache, const Property::Map& propertyMap )
+void BorderRenderer::DoInitialize( RendererFactoryCache& factoryCache, const Property::Map& propertyMap )
{
Initialize( factoryCache );
mBorderSizeIndex = (mImpl->mRenderer).RegisterProperty( SIZE_UNIFORM_NAME, mBorderSize );
}
-void BorderRenderer::CreatePropertyMap( Property::Map& map ) const
+void BorderRenderer::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE );