Fixed typo in BorderRenderer causing the overwriting of the cache's color shader...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / renderers / border / border-renderer.cpp
index 3284d07..1f2e178 100644 (file)
@@ -141,7 +141,7 @@ void BorderRenderer::InitializeRenderer( Renderer& renderer )
   if( !shader )
   {
     shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
-    mFactoryCache.SaveShader( RendererFactoryCache::COLOR_SHADER, shader );
+    mFactoryCache.SaveShader( RendererFactoryCache::BORDER_SHADER, shader );
   }
 
   if( !renderer )