#include <dali/public-api/animation/animation.h>
#include <dali-toolkit/public-api/controls/progress-bar/progress-bar.h>
#include <dali-toolkit/devel-api/visual-factory/transition-data.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
namespace Dali
{
bool mIndeterminate; ///< Whether the progress state is determined or not
protected:
- struct AccessibleImpl : public Control::AccessibleImpl,
+ struct AccessibleImpl : public Control::Impl::AccessibleImpl,
public virtual Dali::Accessibility::Value
{
- using Control::AccessibleImpl::AccessibleImpl;
+ using Control::Impl::AccessibleImpl::AccessibleImpl;
double GetMinimum() override;
double GetCurrent() override;
double GetMaximum() override;