/**
* @copydoc CustomActorImpl::OnRelayout()
*/
- virtual void OnRelayout( const Vector2& size, RelayoutContainer& container );
+ void OnRelayout( const Vector2& size, RelayoutContainer& container ) override;
/**
* @copydoc CustomActorImpl::GetNaturalSize()
*/
- virtual Vector3 GetNaturalSize();
+ Vector3 GetNaturalSize() override;
private:
/**
* @copydoc Toolkit::Control::OnInitialize()
*/
- virtual void OnInitialize();
+ void OnInitialize() override;
/**
* Get the range of the valid values the ProgressBar handle can move between
/**
* Check if we should start animating
*/
- virtual void OnSceneConnection( int depth );
+ void OnSceneConnection( int depth ) override;
private: