return std::unique_ptr< Dali::Accessibility::Accessible >(
new AccessibleImpl( actor, Dali::Accessibility::Role::PROGRESS_BAR ) );
} );
+ //Enable highightability
+ Self().SetProperty( Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, true );
}
void ProgressBar::OnRelayout( const Vector2& size, RelayoutContainer& container )