bool OnBackingTouched(Actor actor, const TouchEvent& event);
/**
- * Signal occurs when the mouse wheel event is occured on dimmed backing for the Popup.
- * @param[in] actor The Actor got mouse wheel
- * @param[in] event The Mouse Wheel Event.
+ * Signal occurs when the wheel event is occured on dimmed backing for the Popup.
+ * @param[in] actor The Actor got wheel
+ * @param[in] event The Wheel Event.
* @return Whether to consume event or not.
*/
- bool OnBackingMouseWheelEvent(Actor actor, const MouseWheelEvent& event);
+ bool OnBackingWheelEvent(Actor actor, const WheelEvent& event);
/**
* Signal occurs when the dialog has been touched.