* @param[in] touch The Touch Data.
* @return Whether to consume event or not.
*/
- bool OnBackingTouched(Actor actor, const TouchData& touch);
+ bool OnBackingTouched(Actor actor, const TouchEvent& touch);
/**
* Signal occurs when a mouse wheel event occurs on the dimmed backing.
* @param[in] touch The Touch Data.
* @return Whether to consume event or not.
*/
- bool OnDialogTouched( Actor actor, const TouchData& touch );
+ bool OnDialogTouched( Actor actor, const TouchEvent& touch );
/**
* @copydoc Toolkit::Control::OnInitialize()
/**
* Called when the popup is directly or indirectly parented to the stage.
*/
- virtual void OnStageConnection( int depth );
+ virtual void OnSceneConnection( int depth );
/**
* From Control; called after a child has been added to the owning actor.