Update keyboard focus direction enum for Control
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / popup / popup-impl.h
index 9c67474..099e5e6 100755 (executable)
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/popup/popup.h>
-#include <dali-toolkit/internal/controls/popup/popup-style-impl.h>
 #include <dali-toolkit/public-api/controls/table-view/table-view.h>
 #include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+#include <dali-toolkit/devel-api/controls/popup/popup.h>
+#include <dali-toolkit/internal/controls/popup/popup-style-impl.h>
 
 namespace Dali
 {
@@ -215,12 +215,12 @@ private:
   bool OnBackingTouched(Actor actor, const TouchEvent& event);
 
   /**
-   * Signal occurs when the mouse wheel event is occured on dimmed backing for the Popup.
-   * @param[in] actor The Actor got mouse wheel
-   * @param[in] event The Mouse Wheel Event.
+   * Signal occurs when the wheel event is occured on dimmed backing for the Popup.
+   * @param[in] actor The Actor got wheel
+   * @param[in] event The Wheel Event.
    * @return Whether to consume event or not.
    */
-  bool OnBackingMouseWheelEvent(Actor actor, const MouseWheelEvent& event);
+  bool OnBackingWheelEvent(Actor actor, const WheelEvent& event);
 
   /**
    * Signal occurs when the dialog has been touched.
@@ -279,7 +279,7 @@ private:
   /**
    * @copydoc Control::GetNextKeyboardFocusableActor()
    */
-  Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled);
+  Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled);
 
   /**
    * Create the root actor for the footer
@@ -321,7 +321,7 @@ private:
   Actor mBottomBg;                        ///< bottom button bar background. ImageActor is replaced with Actor due to hidden image.
   Actor mTailImage;                       ///< Stores the tail image
 
-  ActorContainer mButtons;                ///< Keeps track of the buttons added to this popup.
+  std::vector< Actor > mButtons;          ///< Keeps track of the buttons added to this popup.
   Toolkit::Popup::PopupState mState;      ///< Popup current state.
   Animation mAnimation;                   ///< The animation instance managing state changing.
   bool mAlterAddedChild;                  ///< Flag used to control whether children are reparented or not.