Property refactor in dali-toolkit: Toolkit changes
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / popup / popup-impl.cpp
index acb1bc9..ffd79e4 100755 (executable)
 #include <dali/public-api/common/stage.h>
 #include <dali/public-api/events/key-event.h>
 #include <dali/public-api/events/touch-event.h>
+#include <dali/public-api/images/resource-image.h>
 #include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/object/type-registry-helper.h>
 #include <dali/integration-api/debug.h>
-#include <dali/public-api/images/resource-image.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/buttons/button.h>
-#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
+#include <dali-toolkit/public-api/focus-manager/focus-manager.h>
 #include <dali-toolkit/internal/controls/relayout-helper.h>
 #include <dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h>
-#include <dali-toolkit/public-api/focus-manager/focus-manager.h>
 
 using namespace Dali;
 
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Internal
+{
+
 namespace
 {
+
+BaseHandle Create()
+{
+  return Toolkit::Popup::New();
+}
+
+// Setup properties, signals and actions using the type-registry.
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Popup, Toolkit::Control, Create )
+
+DALI_SIGNAL_REGISTRATION( Popup, "touched-outside", SIGNAL_TOUCHED_OUTSIDE )
+DALI_SIGNAL_REGISTRATION( Popup, "hidden",          SIGNAL_HIDDEN          )
+
+DALI_TYPE_REGISTRATION_END()
+
+// Properties
+const char* const PROPERTY_TITLE = "title";
+const char* const PROPERTY_STATE = "state";
+
 const float CONTENT_DEPTH = 1.0f;                                 ///< 3D Effect of buttons/title etc. appearing off the popup.
 const float POPUP_ANIMATION_DURATION = 0.5f;                      ///< Duration of hide/show animations
 const float BACKING_DEPTH = -1.0f;                                ///< Depth of backing (positioned just behind dialog, so dialog catches hit events first)
@@ -53,16 +81,6 @@ const float POPUP_BUTTON_BG_HEIGHT = 96.f;                    ///< Height of But
 const Vector3 DEFAULT_DIALOG_SIZE = Vector3(POPUP_TITLE_WIDTH/POPUP_WIDTH, 0.5f, 0.0f);
 const Vector3 DEFAULT_BOTTOM_SIZE = Vector3(1.0f, 0.2f, 0.0f);
 
-// Signals
-
-const char* const SIGNAL_TOUCHED_OUTSIDE = "touched-outside";
-const char* const SIGNAL_HIDDEN =          "hidden";
-
-// Properties
-
-const char* const PROPERTY_TITLE =         "title";
-const char* const PROPERTY_STATE =         "state";
-
 /**
  * The background size should be at least as big as the Dialog.
  * In some cases a background may have graphics which are visible
@@ -99,32 +117,6 @@ Vector3 ButtonAreaSize( const Vector4& outBoarder, const Vector3& parentSize )
 
 } // unnamed namespace
 
-namespace Dali
-{
-
-namespace Toolkit
-{
-
-namespace Internal
-{
-
-namespace
-{
-
-BaseHandle Create()
-{
-  return Toolkit::Popup::New();
-}
-
-TypeRegistration typeRegistration( typeid( Toolkit::Popup ), typeid( Toolkit::Control ), Create );
-
-SignalConnectorType signalConnector1( typeRegistration, SIGNAL_TOUCHED_OUTSIDE, &Popup::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, SIGNAL_HIDDEN, &Popup::DoConnectSignal );
-
-
-}
-
-
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // Popup
 ///////////////////////////////////////////////////////////////////////////////////////////////////