Fix cursor.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / popup / popup-impl.cpp
index a5aed9b..fa9bc5a 100755 (executable)
 // EXTERNAL INCLUDES
 #include <cstring> // for strcmp
 #include <dali/public-api/adaptor-framework/key.h>
-#include <dali/public-api/adaptor-framework/physical-keyboard.h>
+#include <dali/devel-api/adaptor-framework/physical-keyboard.h>
 #include <dali/public-api/animation/constraints.h>
 #include <dali/public-api/common/stage.h>
 #include <dali/public-api/events/key-event.h>
 #include <dali/public-api/events/touch-event.h>
 #include <dali/public-api/images/resource-image.h>
 #include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/devel-api/object/type-registry-helper.h>
 #include <dali/public-api/size-negotiation/relayout-container.h>
 #include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/buttons/button.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali-toolkit/public-api/controls/control-depth-index-ranges.h>
 #include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
-#include <dali-toolkit/public-api/focus-manager/focus-manager.h>
+#include <dali-toolkit/public-api/focus-manager/accessibility-focus-manager.h>
 #include <dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h>
+#include <dali-toolkit/internal/controls/buttons/button-impl.h>
 
 using namespace Dali;
 
@@ -61,8 +63,8 @@ BaseHandle Create()
 // Setup properties, signals and actions using the type-registry.
 DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Popup, Toolkit::Control, Create )
 
-DALI_SIGNAL_REGISTRATION( Popup, "touched-outside", SIGNAL_TOUCHED_OUTSIDE )
-DALI_SIGNAL_REGISTRATION( Popup, "hidden",          SIGNAL_HIDDEN          )
+DALI_SIGNAL_REGISTRATION( Toolkit, Popup, "touched-outside", SIGNAL_TOUCHED_OUTSIDE )
+DALI_SIGNAL_REGISTRATION( Toolkit, Popup, "hidden",          SIGNAL_HIDDEN          )
 
 DALI_TYPE_REGISTRATION_END()
 
@@ -127,10 +129,10 @@ void Popup::OnInitialize()
   // Create Layer
   mLayer = Layer::New();
   mLayer.SetName( "POPUP_LAYER" );
+  mLayer.SetDepthTestDisabled( true );
   mLayer.SetParentOrigin(ParentOrigin::CENTER);
   mLayer.SetAnchorPoint(AnchorPoint::CENTER);
   mLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
-  mLayer.SetDrawMode( DrawMode::OVERLAY );
 
   // Any content after this point which is added to Self() will be reparented to
   // mContent.
@@ -172,12 +174,6 @@ void Popup::OnInitialize()
   SetAsKeyboardFocusGroup(true);
 }
 
-void Popup::MarkDirtyForRelayout()
-{
-  // Flag all the popup controls for relayout as it is about to be hidden and miss the main flagging pass
-  mLayer.RelayoutRequestTree();
-}
-
 void Popup::OnPropertySet( Property::Index index, Property::Value propertyValue )
 {
   if( index == mPropertyTitle )
@@ -228,6 +224,11 @@ void Popup::SetBackgroundImage( Actor image )
   mBackgroundImage.SetAnchorPoint( AnchorPoint::CENTER );
   mBackgroundImage.SetParentOrigin( ParentOrigin::CENTER );
 
+  if ( ImageActor imageActor = DownCast< ImageActor >( image ) )
+  {
+    imageActor.SetSortModifier( BACKGROUND_DEPTH_INDEX );
+  }
+
   Vector3 border( mPopupStyle->backgroundOuterBorder.x, mPopupStyle->backgroundOuterBorder.z, 0.0f );
   mBackgroundImage.SetSizeModeFactor( border );
 
@@ -248,6 +249,11 @@ void Popup::SetButtonAreaImage( Actor image )
   // Adds new area image to the dialog.
   mButtonAreaImage = image;
 
+  if ( ImageActor imageActor = DownCast< ImageActor >( image ) )
+  {
+    imageActor.SetSortModifier( BACKGROUND_DEPTH_INDEX + 1 );
+  }
+
   // OnDialogTouched only consume the event. It prevents the touch event to be caught by the backing.
   mButtonAreaImage.TouchedSignal().Connect( this, &Popup::OnDialogTouched );
 
@@ -302,7 +308,6 @@ void Popup::CreateFooter()
     // Adds bottom background
     mBottomBg = Actor::New();
     mBottomBg.SetName( "POPUP_BOTTOM_BG" );
-    mBottomBg.SetRelayoutEnabled( true );
     mBottomBg.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
 
     mPopupLayout.SetFixedHeight( 2, mPopupStyle->bottomSize.height );   // Buttons
@@ -422,14 +427,14 @@ void Popup::CreateBacking()
 {
   mBacking = Dali::Toolkit::CreateSolidColorActor( mPopupStyle->backingColor );
   mBacking.SetName( "POPUP_BACKING" );
-
+  mBacking.SetSortModifier( BACKGROUND_DEPTH_INDEX - 1 );
   mBacking.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
   mBacking.SetSensitive(true);
 
   mLayer.Add( mBacking );
   mBacking.SetOpacity(0.0f);
   mBacking.TouchedSignal().Connect( this, &Popup::OnBackingTouched );
-  mBacking.MouseWheelEventSignal().Connect(this, &Popup::OnBackingMouseWheelEvent);
+  mBacking.WheelEventSignal().Connect(this, &Popup::OnBackingWheelEvent);
 }
 
 void Popup::CreateDialog()
@@ -526,13 +531,13 @@ void Popup::HandleStateChange( Toolkit::Popup::PopupState state, float duration
 
     if(mShowing)
     {
-      mAnimation.AnimateTo( Property(mBacking, Actor::Property::COLOR_ALPHA), targetBackingAlpha, AlphaFunctions::EaseInOut, TimePeriod(0.0f, duration * 0.5f) );
-      mAnimation.AnimateTo( Property(self, Actor::Property::SCALE), targetSize, AlphaFunctions::EaseInOut, TimePeriod(duration * 0.5f, duration * 0.5f) );
+      mAnimation.AnimateTo( Property(mBacking, Actor::Property::COLOR_ALPHA), targetBackingAlpha, AlphaFunction::EASE_IN_OUT, TimePeriod(0.0f, duration * 0.5f) );
+      mAnimation.AnimateTo( Property(self, Actor::Property::SCALE), targetSize, AlphaFunction::EASE_IN_OUT, TimePeriod(duration * 0.5f, duration * 0.5f) );
     }
     else
     {
-      mAnimation.AnimateTo( Property(mBacking, Actor::Property::COLOR_ALPHA), targetBackingAlpha, AlphaFunctions::EaseInOut, TimePeriod(0.0f, duration * 0.5f) );
-      mAnimation.AnimateTo( Property(self, Actor::Property::SCALE), targetSize, AlphaFunctions::EaseInOut, TimePeriod(0.0f, duration * 0.5f) );
+      mAnimation.AnimateTo( Property(mBacking, Actor::Property::COLOR_ALPHA), targetBackingAlpha, AlphaFunction::EASE_IN_OUT, TimePeriod(0.0f, duration * 0.5f) );
+      mAnimation.AnimateTo( Property(self, Actor::Property::SCALE), targetSize, AlphaFunction::EASE_IN_OUT, TimePeriod(0.0f, duration * 0.5f) );
     }
     mAnimation.Play();
     mAnimation.FinishedSignal().Connect(this, &Popup::OnStateAnimationFinished);
@@ -617,9 +622,9 @@ bool Popup::OnBackingTouched(Actor actor, const TouchEvent& event)
   return true;
 }
 
-bool Popup::OnBackingMouseWheelEvent(Actor actor, const MouseWheelEvent& event)
+bool Popup::OnBackingWheelEvent(Actor actor, const WheelEvent& event)
 {
-  // consume mouse wheel event in dimmed backing actor
+  // consume wheel event in dimmed backing actor
   return true;
 }
 
@@ -653,7 +658,7 @@ void Popup::OnRelayout( const Vector2& size, RelayoutContainer& container )
   mBackgroundImage.SetVisible( !( mButtons.empty() && mPopupLayout.GetChildCount() == 0 ) );
 
   // Relayout All buttons
-  if ( !mButtons.empty() )
+  if( !mButtons.empty() )
   {
     // All buttons should be the same size and fill the button area. The button spacing needs to be accounted for as well.
     Vector2 buttonSize( ( ( size.width - mPopupStyle->buttonSpacing * ( mButtons.size() + 1 ) ) / mButtons.size() ),
@@ -661,7 +666,7 @@ void Popup::OnRelayout( const Vector2& size, RelayoutContainer& container )
 
     Vector3 buttonPosition( mPopupStyle->buttonSpacing, 0.0f, 0.0f );
 
-    for ( ActorIter iter = mButtons.begin(), endIter = mButtons.end();
+    for( std::vector< Actor >::iterator iter = mButtons.begin(), endIter = mButtons.end();
           iter != endIter;
           ++iter, buttonPosition.x += mPopupStyle->buttonSpacing + buttonSize.width )
     {
@@ -682,8 +687,8 @@ void Popup::OnRelayout( const Vector2& size, RelayoutContainer& container )
 
       button.SetPosition( buttonPosition );
 
-      button.PropagateRelayoutFlags();    // Reset relayout flags for relayout
-      container.Add( button, buttonSize );
+     //Todo: Use the size negotiation pass instead of SetSize directly
+     button.SetSize( buttonSize );
     }
   }
 }
@@ -816,7 +821,7 @@ float Popup::GetWidthForHeight( float height )
   return GetNaturalSize().width;
 }
 
-Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
+Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
 {
   Actor nextFocusableActor( currentFocusedActor );
 
@@ -839,7 +844,7 @@ Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::C
   else
   {
     // Rebuild the focus chain because button or content can be added or removed dynamically
-    ActorContainer focusableActors;
+    std::vector< Actor > focusableActors;
     if( mContent && mContent.IsKeyboardFocusable() )
     {
       focusableActors.push_back(mContent);
@@ -853,13 +858,13 @@ Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::C
       }
     }
 
-    for ( ActorContainer::iterator iter = focusableActors.begin(), end = focusableActors.end(); iter != end; ++iter )
+    for( std::vector< Actor >::iterator iter = focusableActors.begin(), end = focusableActors.end(); iter != end; ++iter )
     {
       if ( currentFocusedActor == *iter )
       {
         switch ( direction )
         {
-          case Toolkit::Control::Left:
+          case Toolkit::Control::KeyboardFocus::LEFT:
           {
             if ( iter == focusableActors.begin() )
             {
@@ -871,7 +876,7 @@ Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::C
             }
             break;
           }
-          case Toolkit::Control::Right:
+          case Toolkit::Control::KeyboardFocus::RIGHT:
           {
             if ( iter == focusableActors.end() - 1 )
             {
@@ -884,7 +889,7 @@ Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::C
             break;
           }
 
-          case Toolkit::Control::Up:
+          case Toolkit::Control::KeyboardFocus::UP:
           {
             if ( *iter == mContent )
             {
@@ -911,7 +916,7 @@ Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::C
             break;
           }
 
-          case Toolkit::Control::Down:
+          case Toolkit::Control::KeyboardFocus::DOWN:
           {
             if ( mContent && mContent.IsKeyboardFocusable() )
             {