// INTERNAL INCLUDES
#include <dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
#include <dali-toolkit/public-api/controls/image-view/image-view.h>
#include <dali-toolkit/public-api/accessibility-manager/accessibility-manager.h>
#include <dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h>
backing.SetName( "popupBacking" );
// Must always be positioned top-left of stage, regardless of parent.
- backing.SetPositionInheritanceMode( DONT_INHERIT_POSITION );
+ backing.SetInheritPosition(false);
backing.SetAnchorPoint( AnchorPoint::TOP_LEFT );
// Always the full size of the stage.
return true;
}
-void Popup::OnControlStageConnection()
+void Popup::OnStageConnection( int depth )
{
+ Control::OnStageConnection( depth );
+
mLayoutDirty = true;
RelayoutRequest();
}
-void Popup::OnControlChildAdd( Actor& child )
+void Popup::OnChildAdd( Actor& child )
{
+ Control::OnChildAdd( child );
+
// Re-parent any children added by user to the body layer.
if( mAlterAddedChild )
{