mLayer.Add( mBacking );
mBacking.SetOpacity(0.0f);
mBacking.TouchedSignal().Connect( this, &Popup::OnBackingTouched );
- mBacking.MouseWheelEventSignal().Connect(this, &Popup::OnBackingMouseWheelEvent);
+ mBacking.WheelEventSignal().Connect(this, &Popup::OnBackingWheelEvent);
}
void Popup::CreateDialog()
return true;
}
-bool Popup::OnBackingMouseWheelEvent(Actor actor, const MouseWheelEvent& event)
+bool Popup::OnBackingWheelEvent(Actor actor, const WheelEvent& event)
{
- // consume mouse wheel event in dimmed backing actor
+ // consume wheel event in dimmed backing actor
return true;
}