#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/controls/image-view/image-view.h>
#include <dali-toolkit/public-api/accessibility-manager/accessibility-manager.h>
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h>
using namespace Dali;
Toolkit::Control Popup::CreateBacking()
{
Toolkit::Control backing = Control::New();
- backing.SetBackgroundColor( Vector4( mBackingColor.r, mBackingColor.g, mBackingColor.b, 1.0f ) );
+ backing.SetProperty( Toolkit::Control::Property::BACKGROUND,
+ Property::Map().Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR )
+ .Add( Toolkit::ColorVisual::Property::MIX_COLOR, Vector4( mBackingColor.r, mBackingColor.g, mBackingColor.b, 1.0f ) ) );
backing.SetName( "popupBacking" );
// Must always be positioned top-left of stage, regardless of parent.
nextFocusableActor = *( endIterator - 1 );
break;
}
+
+ default:
+ {
+ break;
+ }
}
if( !nextFocusableActor )