[AT-SPI] Rename AccessibleImpl to <Control>Accessible
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / popup / popup-impl.cpp
index 768a978..cf4e02c 100644 (file)
@@ -36,6 +36,7 @@
 // INTERNAL INCLUDES
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
 #include <dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
@@ -342,10 +343,10 @@ void Popup::OnInitialize()
 
   SetupTouch();
 
-  DevelControl::AppendAccessibilityAttribute(self, "sub-role", "Alert");
+  DevelControl::AppendAccessibilityAttribute(Toolkit::Control::DownCast(self), "sub-role", "Alert");
 
   DevelControl::SetAccessibilityConstructor(self, [](Dali::Actor actor) {
-    return std::unique_ptr<Dali::Accessibility::Accessible>(new AccessibleImpl(actor, Dali::Accessibility::Role::DIALOG, true));
+    return std::make_unique<PopupAccessible>(actor, Dali::Accessibility::Role::DIALOG, true);
   });
 }
 
@@ -725,25 +726,16 @@ void Popup::SetDisplayState(Toolkit::Popup::DisplayState displayState)
     return;
   }
 
-  auto* accessible = Dali::Accessibility::Accessible::Get(Self());
-  if(display)
-  {
-    Dali::Accessibility::Bridge::GetCurrentBridge()->AddPopup(accessible);
-    accessible->EmitStateChanged(Dali::Accessibility::State::SHOWING, 1, 0);
-  }
-  else
-  {
-    accessible->EmitStateChanged(Dali::Accessibility::State::SHOWING, 0, 0);
-    Dali::Accessibility::Bridge::GetCurrentBridge()->RemovePopup(accessible);
-  }
-
   // Convert the bool state to the actual display state to use.
-  mDisplayState = display ? Toolkit::Popup::SHOWING : Toolkit::Popup::HIDING;
+  mDisplayState    = display ? Toolkit::Popup::SHOWING : Toolkit::Popup::HIDING;
+  auto* accessible = Dali::Accessibility::Accessible::Get(Self());
 
   if(display)
   {
     // Update the state to indicate the current intent.
     mDisplayState = Toolkit::Popup::SHOWING;
+    Dali::Accessibility::Bridge::GetCurrentBridge()->RegisterDefaultLabel(accessible);
+    accessible->EmitShowing(true);
 
     // We want the popup to have key input focus when it is displayed
     SetKeyInputFocus();
@@ -797,8 +789,9 @@ void Popup::SetDisplayState(Toolkit::Popup::DisplayState displayState)
   else // Not visible.
   {
     mDisplayState = Toolkit::Popup::HIDING;
+    Dali::Accessibility::Bridge::GetCurrentBridge()->UnregisterDefaultLabel(accessible);
     ClearKeyInputFocus();
-
+    accessible->EmitShowing(false);
     // Restore the keyboard focus when popup is hidden.
     if(mPreviousFocusedActor && mPreviousFocusedActor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE))
     {
@@ -2001,9 +1994,9 @@ void Popup::SetupTouch()
   }
 }
 
-std::string Popup::AccessibleImpl::GetNameRaw()
+std::string Popup::PopupAccessible::GetNameRaw() const
 {
-  auto        popup = Toolkit::Popup::DownCast(self);
+  auto        popup = Toolkit::Popup::DownCast(Self());
   std::string title;
   Actor       popupTitle = popup.GetTitle();
   if(popupTitle)
@@ -2023,10 +2016,10 @@ std::string Popup::AccessibleImpl::GetNameRaw()
   return title;
 }
 
-Dali::Accessibility::States Popup::AccessibleImpl::CalculateStates()
+Dali::Accessibility::States Popup::PopupAccessible::CalculateStates()
 {
-  auto states       = Control::Impl::AccessibleImpl::CalculateStates();
-  auto popup        = Toolkit::Popup::DownCast(self);
+  auto states       = DevelControl::ControlAccessible::CalculateStates();
+  auto popup        = Toolkit::Popup::DownCast(Self());
   auto displayState = popup.GetProperty<std::string>(Toolkit::Popup::Property::DISPLAY_STATE);
 
   states[Dali::Accessibility::State::SHOWING] = (displayState == "SHOWN" || displayState == "SHOWING");