// INTERNAL INCLUDES
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/internal/controls/control/control-data-impl.h>
#include <dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
std::string Popup::AccessibleImpl::GetNameRaw()
{
- auto popup = Toolkit::Popup::DownCast(self);
+ auto popup = Toolkit::Popup::DownCast(Self());
std::string title;
Actor popupTitle = popup.GetTitle();
if(popupTitle)
Dali::Accessibility::States Popup::AccessibleImpl::CalculateStates()
{
- auto states = Control::Impl::AccessibleImpl::CalculateStates();
- auto popup = Toolkit::Popup::DownCast(self);
+ auto states = DevelControl::AccessibleImpl::CalculateStates();
+ auto popup = Toolkit::Popup::DownCast(Self());
auto displayState = popup.GetProperty<std::string>(Toolkit::Popup::Property::DISPLAY_STATE);
states[Dali::Accessibility::State::SHOWING] = (displayState == "SHOWN" || displayState == "SHOWING");