Merge "Changes after TouchedSignal changes" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / popup / popup-impl.cpp
index f323bb6..b95e648 100644 (file)
@@ -28,7 +28,7 @@
 #include <dali/public-api/animation/constraints.h>
 #include <dali/devel-api/common/stage.h>
 #include <dali/public-api/events/key-event.h>
-#include <dali/public-api/events/touch-data.h>
+#include <dali/public-api/events/touch-event.h>
 #include <dali/public-api/object/type-registry.h>
 #include <dali/devel-api/scripting/scripting.h>
 #include <dali/devel-api/actors/actor-devel.h>
@@ -1532,7 +1532,7 @@ bool Popup::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tra
   return connected;
 }
 
-bool Popup::OnBackingTouched( Actor actor, const TouchData& touch )
+bool Popup::OnBackingTouched( Actor actor, const TouchEvent& touch )
 {
   // Allow events to pass through if the backing isn't the hit-actor
   if( (touch.GetHitActor(0) == actor) &&
@@ -1559,7 +1559,7 @@ bool Popup::OnBackingWheelEvent( Actor actor, const WheelEvent& event )
   return true;
 }
 
-bool Popup::OnDialogTouched( Actor actor, const TouchData& touch )
+bool Popup::OnDialogTouched( Actor actor, const TouchEvent& touch )
 {
   // Only connecting this so the backing does not become the default hit-actor and inadvertently closes the popup
   return false;
@@ -1795,9 +1795,9 @@ bool Popup::OnKeyEvent( const KeyEvent& event )
 
   bool consumed = false;
 
-  if( event.state == KeyEvent::Down )
+  if( event.GetState() == KeyEvent::DOWN )
   {
-    if (event.keyCode == Dali::DALI_KEY_ESCAPE || event.keyCode == Dali::DALI_KEY_BACK)
+    if (event.GetKeyCode() == Dali::DALI_KEY_ESCAPE || event.GetKeyCode() == Dali::DALI_KEY_BACK)
     {
       SetDisplayState( Toolkit::Popup::HIDDEN );
       consumed = true;
@@ -1963,17 +1963,17 @@ void Popup::SetupTouch()
   if( ! mTouchTransparent )
   {
     // Connect all the signals and set us up to consume all touch events
-    mBacking.TouchSignal().Connect( this, &Popup::OnBackingTouched );
-    mPopupBackgroundImage.TouchSignal().Connect( this, &Popup::OnDialogTouched );
-    mPopupLayout.TouchSignal().Connect( this, &Popup::OnDialogTouched );
+    mBacking.TouchedSignal().Connect( this, &Popup::OnBackingTouched );
+    mPopupBackgroundImage.TouchedSignal().Connect( this, &Popup::OnDialogTouched );
+    mPopupLayout.TouchedSignal().Connect( this, &Popup::OnDialogTouched );
     mLayer.SetProperty( Layer::Property::CONSUMES_TOUCH, true );
   }
   else
   {
     // We are touch transparent so disconnect all signals and ensure our layer does not consumed all touch events
-    mBacking.TouchSignal().Disconnect( this, &Popup::OnBackingTouched );
-    mPopupBackgroundImage.TouchSignal().Disconnect( this, &Popup::OnDialogTouched );
-    mPopupLayout.TouchSignal().Disconnect( this, &Popup::OnDialogTouched );
+    mBacking.TouchedSignal().Disconnect( this, &Popup::OnBackingTouched );
+    mPopupBackgroundImage.TouchedSignal().Disconnect( this, &Popup::OnDialogTouched );
+    mPopupLayout.TouchedSignal().Disconnect( this, &Popup::OnDialogTouched );
     mLayer.SetProperty( Layer::Property::CONSUMES_TOUCH, false );
   }
 }