#include <dali/public-api/animation/constraints.h>
#include <dali/devel-api/common/stage.h>
#include <dali/public-api/events/key-event.h>
-#include <dali/public-api/events/touch-data.h>
+#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali/devel-api/actors/actor-devel.h>
return connected;
}
-bool Popup::OnBackingTouched( Actor actor, const TouchData& touch )
+bool Popup::OnBackingTouched( Actor actor, const TouchEvent& touch )
{
// Allow events to pass through if the backing isn't the hit-actor
if( (touch.GetHitActor(0) == actor) &&
return true;
}
-bool Popup::OnDialogTouched( Actor actor, const TouchData& touch )
+bool Popup::OnDialogTouched( Actor actor, const TouchEvent& touch )
{
// Only connecting this so the backing does not become the default hit-actor and inadvertently closes the popup
return false;