/**
* Apply an effect onto the page actor.
- * @param[in] shader The shader for rendering effect.
+ * @param[in] newShader The shader for rendering effect.
*/
- void UseEffect(Shader shader);
+ void UseEffect(Shader newShader);
/**
* Apply an effect onto the page actor.
- * @param[in] shader The shader for rendering effect.
+ * @param[in] newShader The shader for rendering effect.
* @param[in] geometry The geometry for rendering effect.
*/
- void UseEffect(Shader shader, Geometry geometry);
+ void UseEffect(Shader newShader, Geometry geometry);
/**
* Change the page turning direction.
void SetCurrentCenter( const Vector2& value );
Actor actor; ///< The page actor
- Material material; ///< The material of the actor
+ Shader shader; ///< The shader used by the actor
+ TextureSet textureSet; ///< The set of textures used by the actor
Renderer renderer; ///< The renderer of the actor
bool isTurnBack; ///< The turning direction
Property::Index propertyPanDisplacement; ///< The horizontal displacement of the pan