// EXTERNAL INCLUDES
#include <dali/public-api/animation/animation.h>
+#include <dali/public-api/animation/active-constraint.h>
+#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/events/hit-test-algorithm.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/render-tasks/render-task-list.h>
for( int i = 0; i < MAXIMUM_TURNING_NUM; i++ )
{
mTurnEffect[i] = Toolkit::PageTurnEffect::New( false );
- mTurnEffect[i].SetProperty( ShaderEffect::GRID_DENSITY, Property::Value( DEFAULT_GRID_DENSITY ) );
+ mTurnEffect[i].SetProperty( ShaderEffect::Property::GridDensity, Property::Value( DEFAULT_GRID_DENSITY ) );
mTurnEffect[i].SetPageSize( mPageSize );
mTurnEffect[i].SetShadowWidth(0.f);
mTurnEffect[i].SetSpineShadowParameter( mSpineShadowParameter );
Self().Add( mPageSourceActor[i] );
mPageSourceActor[i].SetSensitive( false );
- mRenderedPage[i] = FrameBufferImage::New( mControlSize.width, mControlSize.height, Pixel::RGB8888, Image::Unused );
+ mRenderedPage[i] = FrameBufferImage::New( mControlSize.width, mControlSize.height, Pixel::RGB8888, Image::UNUSED );
mOffscreenTask[i] = taskList.CreateTask();
mOffscreenTask[i].SetRefreshRate( RenderTask::REFRESH_ONCE );
mOffscreenTask[i].SetCameraActor(mCameraActor);
GetImpl( mTurnEffect[mIndex] ).ApplyInternalConstraint();
float distance = offset.Length();
- Constraint rotationConstraint = Constraint::New<Quaternion>( Actor::ROTATION,
+ Constraint rotationConstraint = Constraint::New<Quaternion>( Actor::Property::Rotation,
Source( self, mPropertyPanDisplacement[mIndex] ),
RotationConstraint(distance, mPageSize.width, mIsTurnBack[mPanActor]));
mPanActor.ApplyConstraint( rotationConstraint );