Property enum name changes in dali-core: Toolkit changes for compiling
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / page-turn-view / page-turn-view-impl.cpp
index f757f95..cb0b16e 100644 (file)
@@ -311,7 +311,7 @@ void PageTurnView::OnInitialize()
   for( int i = 0; i < MAXIMUM_TURNING_NUM; i++ )
   {
     mTurnEffect[i] = Toolkit::PageTurnEffect::New( false );
-    mTurnEffect[i].SetProperty( ShaderEffect::Property::GridDensity, Property::Value( DEFAULT_GRID_DENSITY ) );
+    mTurnEffect[i].SetProperty( ShaderEffect::Property::GRID_DENSITY, Property::Value( DEFAULT_GRID_DENSITY ) );
     mTurnEffect[i].SetPageSize( mPageSize );
     mTurnEffect[i].SetShadowWidth(0.f);
     mTurnEffect[i].SetSpineShadowParameter( mSpineShadowParameter );
@@ -889,7 +889,7 @@ void PageTurnView::PanContinuing( const Vector2& gesturePosition )
         GetImpl( mTurnEffect[mIndex] ).ApplyInternalConstraint();
 
         float distance = offset.Length();
-        Constraint rotationConstraint = Constraint::New<Quaternion>( Actor::Property::Rotation,
+        Constraint rotationConstraint = Constraint::New<Quaternion>( Actor::Property::ROTATION,
                                                                      Source( self, mPropertyPanDisplacement[mIndex] ),
                                                                      RotationConstraint(distance, mPageSize.width, mIsTurnBack[mPanActor]));
         mPanActor.ApplyConstraint( rotationConstraint );