- mPointLight.SetAnchorPoint( origin );
- mPointLight.SetParentOrigin( origin );
- mPointLight.SetPosition( 0.f, 0.f, mPageSize.width*POINT_LIGHT_HEIGHT_RATIO );
+ mPointLight.SetProperty( Actor::Property::ANCHOR_POINT, origin );
+ mPointLight.SetProperty( Actor::Property::PARENT_ORIGIN, origin );
+ mPointLight.SetProperty( Actor::Property::POSITION, Vector3( 0.f, 0.f, mPageSize.width*POINT_LIGHT_HEIGHT_RATIO ));