void PageTurnView::OnStageConnection( int depth )
{
+ Control::OnStageConnection( depth );
+
SetupShadowView();
mTurningPageLayer.Raise();
}
SetSpineEffect( mPanActor, mIsTurnBack[mPanActor] );
}
+
+ Control::OnStageDisconnection();
}
void PageTurnView::SetPageSize( const Vector2& pageSize )