Self().Add( mShadowPlaneBackground );
mShadowView.SetShadowPlaneBackground( mShadowPlaneBackground );
mPointLight = Actor::New();
mPointLight.SetProperty( Actor::Property::ANCHOR_POINT, origin );
mPointLight.SetProperty( Actor::Property::PARENT_ORIGIN, origin );
Self().Add( mShadowPlaneBackground );
mShadowView.SetShadowPlaneBackground( mShadowPlaneBackground );
mPointLight = Actor::New();
mPointLight.SetProperty( Actor::Property::ANCHOR_POINT, origin );
mPointLight.SetProperty( Actor::Property::PARENT_ORIGIN, origin );