GetImpl( mTurnEffect[mIndex] ).ApplyInternalConstraint();
float distance = offset.Length();
- Constraint rotationConstraint = Constraint::New<Quaternion>( Actor::Property::ROTATION,
+ Constraint rotationConstraint = Constraint::New<Quaternion>( Actor::Property::ORIENTATION,
Source( self, mPropertyPanDisplacement[mIndex] ),
RotationConstraint(distance, mPageSize.width, mIsTurnBack[mPanActor]));
mPanActor.ApplyConstraint( rotationConstraint );