Rename of Control Renderers to Visuals
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / page-turn-view / page-turn-view-impl.cpp
index a0d5d9f..214459f 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/public-api/animation/constraint.h>
 #include <dali/public-api/images/resource-image.h>
 #include <dali/public-api/object/type-registry.h>
-#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/devel-api/images/texture-set-image.h>
 #include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/page-turn-view/page-turn-effect.h>
 #include <dali-toolkit/internal/controls/page-turn-view/page-turn-book-spine-effect.h>
-#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
-
-// headers needed for backward compatibility of PageFactory::NewPage(pageId) API
-#include <dali/public-api/actors/image-actor.h>
+#include <dali-toolkit/internal/controls/renderers/visual-factory-cache.h>
 
 using namespace Dali;
 
@@ -294,7 +292,7 @@ void PageTurnView::Page::SetImage( Image image  )
     textureSet = TextureSet::New();
   }
 
-  textureSet.SetImage( 0u, image );
+  TextureSetImage( textureSet, 0u, image );
 }
 
 void PageTurnView::Page::UseEffect(Shader newShader)
@@ -320,7 +318,7 @@ void PageTurnView::Page::UseEffect(Shader newShader, Geometry geometry)
     }
 
     renderer.SetTextures( textureSet );
-    renderer.SetProperty( Renderer::Property::DEPTH_WRITE_MODE, Renderer::DEPTH_WRITE_ON );
+    renderer.SetProperty( Renderer::Property::DEPTH_WRITE_MODE, DepthWriteMode::ON );
     actor.AddRenderer( renderer );
   }
 }
@@ -352,7 +350,7 @@ void PageTurnView::Page::SetCurrentCenter( const Vector2& value )
 }
 
 PageTurnView::PageTurnView( PageFactory& pageFactory, const Vector2& pageSize )
-: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS ) ),
+: Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
   mPageFactory( &pageFactory ),
   mPageSize( pageSize ),
   mSpineShadowParameter( DEFAULT_SPINE_SHADOW_PARAMETER ),
@@ -393,7 +391,7 @@ void PageTurnView::OnInitialize()
   // create the grid geometry for pages
   uint16_t width = static_cast<uint16_t>(mPageSize.width / DEFAULT_GRID_DENSITY + 0.5f);
   uint16_t height = static_cast<uint16_t>(mPageSize.height / DEFAULT_GRID_DENSITY + 0.5f);
-  mGeometry = RendererFactoryCache::CreateGridGeometry( Uint16Pair( width, height ) );
+  mGeometry = VisualFactoryCache::CreateGridGeometry( Uint16Pair( width, height ) );
 
   mPages.reserve( NUMBER_OF_CACHED_PAGES );
   for( int i = 0; i < NUMBER_OF_CACHED_PAGES; i++ )