#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/images/resource-image.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/public-api/object/type-registry-helper.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/page-turn-view/page-turn-book-spine-effect.h>
#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
-// headers needed for backward compatibility of PageFactory::NewPage(pageId) API
-#include <dali/public-api/actors/image-actor.h>
-
using namespace Dali;
namespace //Unnamed namespace
}
renderer.SetTextures( textureSet );
- renderer.SetProperty( Renderer::Property::DEPTH_WRITE_MODE, Renderer::DEPTH_WRITE_ON );
+ renderer.SetProperty( Renderer::Property::DEPTH_WRITE_MODE, DepthWriteMode::ON );
actor.AddRenderer( renderer );
}
}
}
PageTurnView::PageTurnView( PageFactory& pageFactory, const Vector2& pageSize )
-: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS ) ),
+: Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
mPageFactory( &pageFactory ),
mPageSize( pageSize ),
mSpineShadowParameter( DEFAULT_SPINE_SHADOW_PARAMETER ),