mCameraActor.SetParentOrigin(ParentOrigin::CENTER);
mCameraActor.SetPositionInheritanceMode( DONT_INHERIT_POSITION );
mCameraActor.SetInheritScale( false );
- mCameraActor.SetInvertYAxis(false);
Self().Add(mCameraActor);
RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();