Move more public-api headers to devel-api. PART 2
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / page-turn-view / page-turn-view-impl.cpp
index ef4a396..0f5400a 100644 (file)
@@ -21,9 +21,9 @@
 // EXTERNAL INCLUDES
 #include <dali/public-api/animation/animation.h>
 #include <dali/public-api/animation/constraint.h>
-#include <dali/public-api/events/hit-test-algorithm.h>
+#include <dali/devel-api/events/hit-test-algorithm.h>
 #include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/devel-api/object/type-registry-helper.h>
 #include <dali/public-api/render-tasks/render-task-list.h>
 
 // INTERNAL INCLUDES
@@ -953,9 +953,9 @@ void PageTurnView::PanFinished( const Vector2& gesturePosition, float gestureSpe
       float width = mPageSize.width*(1.f+PAGE_TURN_OVER_THRESHOLD_RATIO);
       Animation animation = Animation::New( std::max(0.1f,PAGE_TURN_OVER_ANIMATION_DURATION * (1.0f - mPanDisplacement / width)) );
       animation.AnimateTo( Property(self, mPropertyPanDisplacement[mIndex]),
-                           width,AlphaFunctions::EaseOutSine33);
+                           width,AlphaFunction::EASE_OUT_SINE);
       animation.AnimateTo( Property(self, mPropertyCurrentCenter[mIndex]),
-                           Vector2(-mPageSize.width, 0.5f*mPageSize.height), AlphaFunctions::EaseOutSine33);
+                           Vector2(-mPageSize.width, 0.5f*mPageSize.height), AlphaFunction::EASE_OUT_SINE);
       mAnimationActorPair[animation] = actor;
       mAnimationIndexPair[animation] = mIndex;
       animation.Play();
@@ -965,7 +965,7 @@ void PageTurnView::PanFinished( const Vector2& gesturePosition, float gestureSpe
     {
       Animation animation= Animation::New( PAGE_SLIDE_BACK_ANIMATION_DURATION * (mOriginalCenter.x - mCurrentCenter.x) / mPageSize.width / PAGE_TURN_OVER_THRESHOLD_RATIO );
       animation.AnimateTo( Property( mTurnEffect[mIndex], mTurnEffect[mIndex].PageTurnEffect::GetCurrentCenterPropertyName() ),
-                           mOriginalCenter, AlphaFunctions::Linear );
+                           mOriginalCenter, AlphaFunction::LINEAR );
       mAnimationActorPair[animation] = actor;
       mAnimationIndexPair[animation] = mIndex;
       animation.Play();