Changed 'virtual' function override declarations to 'override' in dali-toolkit.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / page-turn-view / page-turn-portrait-view-impl.h
index 5e950f8..358ad76 100644 (file)
@@ -41,7 +41,7 @@ public:
   /**
    * @copydoc Toolkit::PageTurnPortraitView::New( PageFactory&, const Vector2& )
    */
-  static Toolkit::PageTurnPortraitView New( PageFactory& pageFactory, const Vector2& pageSize );
+  static Toolkit::PageTurnPortraitView New( PageFactory& pageFactory, const Vector2& viewPageSize );
 
 protected:
 
@@ -49,9 +49,9 @@ protected:
    * Constructor.
    * It initializes the PageTurnPortraitView members
    * @param[in] pageFactory The factory which provides image to PageTurnView as the page content.
-   * @param[in] pageSize The size of the page
+   * @param[in] viewPageSize The size of the page
    */
-  PageTurnPortraitView( PageFactory& pageFactory, const Vector2& pageSize );
+  PageTurnPortraitView( PageFactory& pageFactory, const Vector2& viewPageSize );
 
   /**
    * A reference counted object may only be deleted by calling Unreference()
@@ -63,27 +63,27 @@ protected: // From PageTurnView
   /**
    * @copydoc PageTurnView::OnPageTurnViewInitialize
    */
-  virtual void OnPageTurnViewInitialize();
+  void OnPageTurnViewInitialize() override;
 
   /**
    * @copydoc PageTurnView::SetPanPosition
    */
-  virtual Vector2 SetPanPosition( const Vector2& gesturePosition );
+  Vector2 SetPanPosition( const Vector2& gesturePosition ) override;
 
   /**
    * @copydoc PageTurnView::SetPanActor
    */
-  virtual void SetPanActor( const Vector2& panPosition );
+  void SetPanActor( const Vector2& panPosition ) override;
 
   /**
    * @copydoc PageTurnView::OnPossibleOutwardsFlick
    */
-  virtual void OnPossibleOutwardsFlick( const Vector2& panPosition, float gestureSpeed );
+  void OnPossibleOutwardsFlick( const Vector2& panPosition, float gestureSpeed ) override;
 
   /**
    * @copydoc PageTurnView::OnTurnedOver
    */
-  virtual void OnTurnedOver( Actor actor, bool isLeftSide );
+  void OnTurnedOver( Actor actor, bool isLeftSide ) override;
 
 private: