Fix compile error. Non initialized variable.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / page-turn-view / page-turn-portrait-view-impl.cpp
index 9b18917..d4566bf 100644 (file)
@@ -21,7 +21,7 @@
 // EXTERNAL INCLUDES
 #include <dali/public-api/animation/animation.h>
 #include <dali/public-api/object/type-registry.h>
-#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/public-api/object/type-registry-helper.h>
 
 //INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/page-turn-view/page-turn-effect.h>
@@ -37,8 +37,6 @@ namespace Internal
 
 namespace
 {
-using namespace Dali;
-
 DALI_TYPE_REGISTRATION_BEGIN( Toolkit::PageTurnPortraitView, Toolkit::PageTurnView, NULL )
 DALI_TYPE_REGISTRATION_END()
 
@@ -50,20 +48,19 @@ const float PAGE_TURN_OVER_ANIMATION_DURATION(0.5f);
 
 }
 
-PageTurnPortraitView::PageTurnPortraitView( PageFactory& pageFactory, const Vector2& pageSize )
-: PageTurnView( pageFactory, pageSize )
+PageTurnPortraitView::PageTurnPortraitView( PageFactory& pageFactory, const Vector2& viewPageSize )
+: PageTurnView( pageFactory, viewPageSize )
 {
-
 }
 
 PageTurnPortraitView::~PageTurnPortraitView()
 {
 }
 
-Toolkit::PageTurnPortraitView PageTurnPortraitView::New( PageFactory& pageFactory, const Vector2& pageSize )
+Toolkit::PageTurnPortraitView PageTurnPortraitView::New( PageFactory& pageFactory, const Vector2& viewPageSize )
 {
   // Create the implementation, temporarily owned on stack
-  IntrusivePtr< PageTurnPortraitView > internalPageTurnView = new PageTurnPortraitView( pageFactory, pageSize );
+  IntrusivePtr< PageTurnPortraitView > internalPageTurnView = new PageTurnPortraitView( pageFactory, viewPageSize );
 
   // Pass ownership to CustomActor
   Dali::Toolkit::PageTurnPortraitView pageTurnView( *internalPageTurnView );
@@ -77,14 +74,12 @@ Toolkit::PageTurnPortraitView PageTurnPortraitView::New( PageFactory& pageFactor
 
 void PageTurnPortraitView::OnPageTurnViewInitialize()
 {
-  mControlSize = mPageSize;
-  Self().SetSize( mPageSize );
-  mTurningPageLayer.SetParentOrigin( ParentOrigin::CENTER_LEFT );
-}
+  mTurnEffectShader.RegisterProperty(PROPERTY_TEXTURE_WIDTH, 1.f );
+  mSpineEffectShader.RegisterProperty(PROPERTY_TEXTURE_WIDTH, 1.f );
 
-ImageActor PageTurnPortraitView::NewPageFromRenderBuffer( int pageIndex )
-{
-  return ImageActor::New(mRenderedPage[pageIndex % NUMBER_OF_CACHED_PAGES]);
+  mControlSize = mPageSize;
+  Self().SetProperty( Actor::Property::SIZE, mPageSize );
+  mTurningPageLayer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT );
 }
 
 Vector2 PageTurnPortraitView::SetPanPosition( const Vector2& gesturePosition )
@@ -96,23 +91,11 @@ void PageTurnPortraitView::SetPanActor( const Vector2& panPosition )
 {
   if( mCurrentPageIndex < mTotalPageCount )
   {
-    mPanActor = mPageActors[mCurrentPageIndex%NUMBER_OF_CACHED_PAGES];
+    mTurningPageIndex = mCurrentPageIndex;
   }
   else
   {
-    mPanActor.Reset();
-  }
-}
-
-void PageTurnPortraitView::SetSpineEffect(ImageActor actor, bool isLeftSide)
-{
-  if(isLeftSide)
-  {
-    actor.RemoveShaderEffect();
-  }
-  else
-  {
-    actor.SetShaderEffect( mSpineEffectFront );
+    mTurningPageIndex = -1;
   }
 }
 
@@ -122,8 +105,9 @@ void PageTurnPortraitView::OnPossibleOutwardsFlick( const Vector2& panPosition,
   // There is previous page and an outwards flick is detected
   if( mCurrentPageIndex > 0 && gestureSpeed > GESTURE_SPEED_THRESHOLD && offset.x > fabs( offset.y ))
   {
-    ImageActor actor = mPageActors[ (mCurrentPageIndex-1) % NUMBER_OF_CACHED_PAGES ];
-    if(actor.GetParent() != mRootOnScreen)
+    int actorIndex = (mCurrentPageIndex-1) % NUMBER_OF_CACHED_PAGES;
+    Actor actor = mPages[ actorIndex ].actor;
+    if(actor.GetParent() != Self())
     {
       return;
     }
@@ -131,42 +115,51 @@ void PageTurnPortraitView::OnPossibleOutwardsFlick( const Vector2& panPosition,
     // Guard against destruction during signal emission
     //Emit signal, to notify that page[mCurrentPageIndex-1] is turning backwards
     Toolkit::PageTurnView handle( GetOwner() );
-    mPageTurnStartedSignal.Emit( handle, static_cast<unsigned int>(mCurrentPageIndex-1), false );
+    mTurningPageIndex = mCurrentPageIndex-1;
+    mPageTurnStartedSignal.Emit( handle, static_cast<unsigned int>(mTurningPageIndex), false );
 
     //update pages
     mCurrentPageIndex--;
     RemovePage( mCurrentPageIndex+NUMBER_OF_CACHED_PAGES_EACH_SIDE );
     AddPage( mCurrentPageIndex-NUMBER_OF_CACHED_PAGES_EACH_SIDE );
     OrganizePageDepth();
+    mPageUpdated = true;
+
+    actor.SetProperty( Actor::Property::VISIBLE,true);
 
     // Add the page to tuning page layer and set up PageTurnEffect
     mShadowView.Add( actor );
-    actor.SetShaderEffect( mTurnEffect[mIndex] );
-    PageTurnApplyInternalConstraint(mTurnEffect[mIndex]);
-    mIsAnimating[mIndex] = true;
-    mTurnEffect[mIndex].SetUniform("uIsTurningBack", 1.f );
+    mPages[actorIndex].UseEffect( mTurnEffectShader );
+    mAnimatingCount++;
     Vector2 originalCenter( mPageSize.width*1.5f, 0.5f*mPageSize.height );
-    mTurnEffect[mIndex].SetUniform("uOriginalCenter", originalCenter );
-    mTurnEffect[mIndex].SetUniform("uCurrentCenter", Vector2( mPageSize.width*0.5f, mPageSize.height*0.5f ) );
+    mPages[actorIndex].SetOriginalCenter( originalCenter );
+    mPages[actorIndex].SetCurrentCenter( Vector2( mPageSize.width*0.5f, mPageSize.height*0.5f ) );
+    PageTurnApplyInternalConstraint(actor, mPageSize.height);
 
     // Start an animation to turn the previous page back
     Animation animation = Animation::New( PAGE_TURN_OVER_ANIMATION_DURATION );
-    mAnimationActorPair[animation] = actor;
-    mAnimationIndexPair[animation] = mIndex;
+    mAnimationPageIdPair[animation] = mCurrentPageIndex;
 
-    animation.AnimateTo( Property( mTurnEffect[mIndex], "uCurrentCenter" ),
+    animation.AnimateTo( Property( actor, mPages[actorIndex].propertyCurrentCenter ),
                          originalCenter,
                          AlphaFunction::EASE_OUT, TimePeriod(PAGE_TURN_OVER_ANIMATION_DURATION*0.75f) );
     animation.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), AngleAxis( Degree( 180.0f ), Vector3::YAXIS ) ,AlphaFunction::EASE_OUT );
     animation.Play();
-    ImageActor::DownCast(actor).SetCullFace( CullBack );
-    animation.FinishedSignal().Connect( this, &PageTurnPortraitView::OnTurnedOver );
+
+    animation.FinishedSignal().Connect( this, &PageTurnPortraitView::TurnedOverBackwards );
+  }
+}
+
+void PageTurnPortraitView::OnTurnedOver( Actor actor, bool isLeftSide )
+{
+  if( isLeftSide )
+  {
+    actor.SetProperty( Actor::Property::VISIBLE, false );
   }
 }
 
-void PageTurnPortraitView::OnTurnedOver( Animation& animation )
+void PageTurnPortraitView::TurnedOverBackwards( Animation& animation )
 {
-  ImageActor::DownCast(mAnimationActorPair[animation]).SetCullFace( CullNone );
   TurnedOver( animation );
 }