Fix compile error. Non initialized variable.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / page-turn-view / page-turn-portrait-view-impl.cpp
index 84e9854..d4566bf 100644 (file)
@@ -21,7 +21,7 @@
 // EXTERNAL INCLUDES
 #include <dali/public-api/animation/animation.h>
 #include <dali/public-api/object/type-registry.h>
-#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/public-api/object/type-registry-helper.h>
 
 //INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/page-turn-view/page-turn-effect.h>
@@ -48,8 +48,8 @@ const float PAGE_TURN_OVER_ANIMATION_DURATION(0.5f);
 
 }
 
-PageTurnPortraitView::PageTurnPortraitView( PageFactory& pageFactory, const Vector2& pageSize )
-: PageTurnView( pageFactory, pageSize )
+PageTurnPortraitView::PageTurnPortraitView( PageFactory& pageFactory, const Vector2& viewPageSize )
+: PageTurnView( pageFactory, viewPageSize )
 {
 }
 
@@ -57,10 +57,10 @@ PageTurnPortraitView::~PageTurnPortraitView()
 {
 }
 
-Toolkit::PageTurnPortraitView PageTurnPortraitView::New( PageFactory& pageFactory, const Vector2& pageSize )
+Toolkit::PageTurnPortraitView PageTurnPortraitView::New( PageFactory& pageFactory, const Vector2& viewPageSize )
 {
   // Create the implementation, temporarily owned on stack
-  IntrusivePtr< PageTurnPortraitView > internalPageTurnView = new PageTurnPortraitView( pageFactory, pageSize );
+  IntrusivePtr< PageTurnPortraitView > internalPageTurnView = new PageTurnPortraitView( pageFactory, viewPageSize );
 
   // Pass ownership to CustomActor
   Dali::Toolkit::PageTurnPortraitView pageTurnView( *internalPageTurnView );
@@ -78,8 +78,8 @@ void PageTurnPortraitView::OnPageTurnViewInitialize()
   mSpineEffectShader.RegisterProperty(PROPERTY_TEXTURE_WIDTH, 1.f );
 
   mControlSize = mPageSize;
-  Self().SetSize( mPageSize );
-  mTurningPageLayer.SetParentOrigin( ParentOrigin::CENTER_LEFT );
+  Self().SetProperty( Actor::Property::SIZE, mPageSize );
+  mTurningPageLayer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT );
 }
 
 Vector2 PageTurnPortraitView::SetPanPosition( const Vector2& gesturePosition )
@@ -125,7 +125,7 @@ void PageTurnPortraitView::OnPossibleOutwardsFlick( const Vector2& panPosition,
     OrganizePageDepth();
     mPageUpdated = true;
 
-    actor.SetVisible(true);
+    actor.SetProperty( Actor::Property::VISIBLE,true);
 
     // Add the page to tuning page layer and set up PageTurnEffect
     mShadowView.Add( actor );
@@ -154,7 +154,7 @@ void PageTurnPortraitView::OnTurnedOver( Actor actor, bool isLeftSide )
 {
   if( isLeftSide )
   {
-    actor.SetVisible( false );
+    actor.SetProperty( Actor::Property::VISIBLE, false );
   }
 }