Merge "PageTurnView cleanup" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / page-turn-view / page-turn-portrait-view-impl.cpp
index 129301e..9fe3a00 100644 (file)
 #include <dali/public-api/animation/animation.h>
 #include <dali/public-api/object/type-registry.h>
 #include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/devel-api/rendering/cull-face.h>
+
+//INTERNAL INCLUDES
+#include <dali-toolkit/internal/controls/page-turn-view/page-turn-effect.h>
 
 namespace Dali
 {
@@ -79,11 +83,6 @@ void PageTurnPortraitView::OnPageTurnViewInitialize()
   mTurningPageLayer.SetParentOrigin( ParentOrigin::CENTER_LEFT );
 }
 
-ImageActor PageTurnPortraitView::NewPageFromRenderBuffer( int pageIndex )
-{
-  return ImageActor::New(mRenderedPage[pageIndex % NUMBER_OF_CACHED_PAGES]);
-}
-
 Vector2 PageTurnPortraitView::SetPanPosition( const Vector2& gesturePosition )
 {
   return gesturePosition;
@@ -94,6 +93,7 @@ void PageTurnPortraitView::SetPanActor( const Vector2& panPosition )
   if( mCurrentPageIndex < mTotalPageCount )
   {
     mPanActor = mPageActors[mCurrentPageIndex%NUMBER_OF_CACHED_PAGES];
+    mTurningPageIndex = mCurrentPageIndex;
   }
   else
   {
@@ -120,7 +120,7 @@ void PageTurnPortraitView::OnPossibleOutwardsFlick( const Vector2& panPosition,
   if( mCurrentPageIndex > 0 && gestureSpeed > GESTURE_SPEED_THRESHOLD && offset.x > fabs( offset.y ))
   {
     ImageActor actor = mPageActors[ (mCurrentPageIndex-1) % NUMBER_OF_CACHED_PAGES ];
-    if(actor.GetParent() != mRootOnScreen)
+    if(actor.GetParent() != Self())
     {
       return;
     }
@@ -128,7 +128,8 @@ void PageTurnPortraitView::OnPossibleOutwardsFlick( const Vector2& panPosition,
     // Guard against destruction during signal emission
     //Emit signal, to notify that page[mCurrentPageIndex-1] is turning backwards
     Toolkit::PageTurnView handle( GetOwner() );
-    mPageTurnStartedSignal.Emit( handle, static_cast<unsigned int>(mCurrentPageIndex-1), false );
+    mTurningPageIndex = mCurrentPageIndex-1;
+    mPageTurnStartedSignal.Emit( handle, static_cast<unsigned int>(mTurningPageIndex), false );
 
     //update pages
     mCurrentPageIndex--;
@@ -136,34 +137,53 @@ void PageTurnPortraitView::OnPossibleOutwardsFlick( const Vector2& panPosition,
     AddPage( mCurrentPageIndex-NUMBER_OF_CACHED_PAGES_EACH_SIDE );
     OrganizePageDepth();
 
+    mPageActors[mTurningPageIndex%NUMBER_OF_CACHED_PAGES].SetVisible(true);
+
     // Add the page to tuning page layer and set up PageTurnEffect
     mShadowView.Add( actor );
     actor.SetShaderEffect( mTurnEffect[mIndex] );
-    GetImpl( mTurnEffect[mIndex] ).ApplyInternalConstraint();
+    PageTurnApplyInternalConstraint(mTurnEffect[mIndex]);
     mIsAnimating[mIndex] = true;
-    mTurnEffect[mIndex].SetIsTurningBack( true );
+    mTurnEffect[mIndex].SetUniform("uIsTurningBack", 1.f );
     Vector2 originalCenter( mPageSize.width*1.5f, 0.5f*mPageSize.height );
-    mTurnEffect[mIndex].SetOriginalCenter( originalCenter );
-    mTurnEffect[mIndex].SetCurrentCenter( Vector2( mPageSize.width*0.5f, mPageSize.height*0.5f ));
+    mTurnEffect[mIndex].SetUniform("uOriginalCenter", originalCenter );
+    mTurnEffect[mIndex].SetUniform("uCurrentCenter", Vector2( mPageSize.width*0.5f, mPageSize.height*0.5f ) );
 
     // Start an animation to turn the previous page back
     Animation animation = Animation::New( PAGE_TURN_OVER_ANIMATION_DURATION );
-    mAnimationActorPair[animation] = actor;
+    mAnimationPageIdPair[animation] = mCurrentPageIndex;
     mAnimationIndexPair[animation] = mIndex;
 
-    animation.AnimateTo( Property( mTurnEffect[mIndex], mTurnEffect[mIndex].PageTurnEffect::GetCurrentCenterPropertyName() ),
+    animation.AnimateTo( Property( mTurnEffect[mIndex], "uCurrentCenter" ),
                          originalCenter,
                          AlphaFunction::EASE_OUT, TimePeriod(PAGE_TURN_OVER_ANIMATION_DURATION*0.75f) );
     animation.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), AngleAxis( Degree( 180.0f ), Vector3::YAXIS ) ,AlphaFunction::EASE_OUT );
     animation.Play();
-    ImageActor::DownCast(actor).SetCullFace( CullBack );
-    animation.FinishedSignal().Connect( this, &PageTurnPortraitView::OnTurnedOver );
+
+    ImageActor imageActor = ImageActor::DownCast(actor);
+    if( imageActor )
+    {
+      SetCullFace( imageActor, CullBack );
+    }
+    animation.FinishedSignal().Connect( this, &PageTurnPortraitView::TurnedOverBackwards );
   }
 }
 
-void PageTurnPortraitView::OnTurnedOver( Animation& animation )
+void PageTurnPortraitView::OnTurnedOver( ImageActor actor, bool isLeftSide )
 {
-  ImageActor::DownCast(mAnimationActorPair[animation]).SetCullFace( CullNone );
+  if( isLeftSide )
+  {
+    actor.SetVisible( false );
+  }
+}
+
+void PageTurnPortraitView::TurnedOverBackwards( Animation& animation )
+{
+  ImageActor imageActor =  mPageActors[mAnimationPageIdPair[animation] % NUMBER_OF_CACHED_PAGES];
+  if( imageActor )
+  {
+    SetCullFace( imageActor, CullNone );
+  }
   TurnedOver( animation );
 }