(PageTurnView) Remove unrequired cull-face.h
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / page-turn-view / page-turn-portrait-view-impl.cpp
index fda15a7..84e9854 100644 (file)
@@ -1,22 +1,31 @@
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-//     http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-
-//CLASS HEADER
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
 #include <dali-toolkit/internal/controls/page-turn-view/page-turn-portrait-view-impl.h>
 
+// EXTERNAL INCLUDES
+#include <dali/public-api/animation/animation.h>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/devel-api/object/type-registry-helper.h>
+
+//INTERNAL INCLUDES
+#include <dali-toolkit/internal/controls/page-turn-view/page-turn-effect.h>
+
 namespace Dali
 {
 
@@ -28,20 +37,20 @@ namespace Internal
 
 namespace
 {
-using namespace Dali;
-TypeRegistration mType( typeid(Toolkit::PageTurnPortraitView), typeid(Toolkit::PageTurnView), NULL );
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::PageTurnPortraitView, Toolkit::PageTurnView, NULL )
+DALI_TYPE_REGISTRATION_END()
 
 // the panning speed threshold, no matter how far is the pan displacement, pan fast to left/right quickly (speed > 0.3) will turn over/back the page
 const float GESTURE_SPEED_THRESHOLD(0.3f);
 
 // the animation duration of turning the previous page back when an outwards flick is detected
 const float PAGE_TURN_OVER_ANIMATION_DURATION(0.5f);
+
 }
 
 PageTurnPortraitView::PageTurnPortraitView( PageFactory& pageFactory, const Vector2& pageSize )
 : PageTurnView( pageFactory, pageSize )
 {
-
 }
 
 PageTurnPortraitView::~PageTurnPortraitView()
@@ -65,16 +74,14 @@ Toolkit::PageTurnPortraitView PageTurnPortraitView::New( PageFactory& pageFactor
 
 void PageTurnPortraitView::OnPageTurnViewInitialize()
 {
+  mTurnEffectShader.RegisterProperty(PROPERTY_TEXTURE_WIDTH, 1.f );
+  mSpineEffectShader.RegisterProperty(PROPERTY_TEXTURE_WIDTH, 1.f );
+
   mControlSize = mPageSize;
   Self().SetSize( mPageSize );
   mTurningPageLayer.SetParentOrigin( ParentOrigin::CENTER_LEFT );
 }
 
-ImageActor PageTurnPortraitView::NewPageFromRenderBuffer( int pageIndex )
-{
-  return ImageActor::New(mRenderedPage[pageIndex % NUMBER_OF_CACHED_PAGES]);
-}
-
 Vector2 PageTurnPortraitView::SetPanPosition( const Vector2& gesturePosition )
 {
   return gesturePosition;
@@ -84,23 +91,11 @@ void PageTurnPortraitView::SetPanActor( const Vector2& panPosition )
 {
   if( mCurrentPageIndex < mTotalPageCount )
   {
-    mPanActor = mPageActors[mCurrentPageIndex%NUMBER_OF_CACHED_PAGES];
+    mTurningPageIndex = mCurrentPageIndex;
   }
   else
   {
-    mPanActor.Reset();
-  }
-}
-
-void PageTurnPortraitView::SetSpineEffect(Actor actor, bool isLeftSide)
-{
-  if(isLeftSide)
-  {
-    actor.RemoveShaderEffect();
-  }
-  else
-  {
-    actor.SetShaderEffect( mSpineEffectFront );
+    mTurningPageIndex = -1;
   }
 }
 
@@ -110,8 +105,9 @@ void PageTurnPortraitView::OnPossibleOutwardsFlick( const Vector2& panPosition,
   // There is previous page and an outwards flick is detected
   if( mCurrentPageIndex > 0 && gestureSpeed > GESTURE_SPEED_THRESHOLD && offset.x > fabs( offset.y ))
   {
-    Actor actor = mPageActors[ (mCurrentPageIndex-1) % NUMBER_OF_CACHED_PAGES ];
-    if(actor.GetParent() != mRootOnScreen)
+    int actorIndex = (mCurrentPageIndex-1) % NUMBER_OF_CACHED_PAGES;
+    Actor actor = mPages[ actorIndex ].actor;
+    if(actor.GetParent() != Self())
     {
       return;
     }
@@ -119,42 +115,51 @@ void PageTurnPortraitView::OnPossibleOutwardsFlick( const Vector2& panPosition,
     // Guard against destruction during signal emission
     //Emit signal, to notify that page[mCurrentPageIndex-1] is turning backwards
     Toolkit::PageTurnView handle( GetOwner() );
-    mPageTurnStartedSignal.Emit( handle, static_cast<unsigned int>(mCurrentPageIndex-1), false );
+    mTurningPageIndex = mCurrentPageIndex-1;
+    mPageTurnStartedSignal.Emit( handle, static_cast<unsigned int>(mTurningPageIndex), false );
 
     //update pages
     mCurrentPageIndex--;
     RemovePage( mCurrentPageIndex+NUMBER_OF_CACHED_PAGES_EACH_SIDE );
     AddPage( mCurrentPageIndex-NUMBER_OF_CACHED_PAGES_EACH_SIDE );
     OrganizePageDepth();
+    mPageUpdated = true;
+
+    actor.SetVisible(true);
 
     // Add the page to tuning page layer and set up PageTurnEffect
     mShadowView.Add( actor );
-    actor.SetShaderEffect( mTurnEffect[mIndex] );
-    GetImpl( mTurnEffect[mIndex] ).ApplyInternalConstraint();
-    mIsAnimating[mIndex] = true;
-    mTurnEffect[mIndex].SetIsTurningBack( true );
+    mPages[actorIndex].UseEffect( mTurnEffectShader );
+    mAnimatingCount++;
     Vector2 originalCenter( mPageSize.width*1.5f, 0.5f*mPageSize.height );
-    mTurnEffect[mIndex].SetOriginalCenter( originalCenter );
-    mTurnEffect[mIndex].SetCurrentCenter( Vector2( mPageSize.width*0.5f, mPageSize.height*0.5f ));
+    mPages[actorIndex].SetOriginalCenter( originalCenter );
+    mPages[actorIndex].SetCurrentCenter( Vector2( mPageSize.width*0.5f, mPageSize.height*0.5f ) );
+    PageTurnApplyInternalConstraint(actor, mPageSize.height);
 
     // Start an animation to turn the previous page back
     Animation animation = Animation::New( PAGE_TURN_OVER_ANIMATION_DURATION );
-    mAnimationActorPair[animation] = actor;
-    mAnimationIndexPair[animation] = mIndex;
+    mAnimationPageIdPair[animation] = mCurrentPageIndex;
 
-    animation.AnimateTo( Property( mTurnEffect[mIndex], mTurnEffect[mIndex].PageTurnEffect::GetCurrentCenterPropertyName() ),
+    animation.AnimateTo( Property( actor, mPages[actorIndex].propertyCurrentCenter ),
                          originalCenter,
-                         AlphaFunctions::EaseOut, PAGE_TURN_OVER_ANIMATION_DURATION*0.75f );
-    animation.AnimateBy( Property( actor, Actor::ROTATION ), AngleAxis( Degree( 180.0f ), Vector3::YAXIS ) ,AlphaFunctions::EaseOut );
+                         AlphaFunction::EASE_OUT, TimePeriod(PAGE_TURN_OVER_ANIMATION_DURATION*0.75f) );
+    animation.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), AngleAxis( Degree( 180.0f ), Vector3::YAXIS ) ,AlphaFunction::EASE_OUT );
     animation.Play();
-    ImageActor::DownCast(actor).SetCullFace( CullBack );
-    animation.FinishedSignal().Connect( this, &PageTurnPortraitView::OnTurnedOver );
+
+    animation.FinishedSignal().Connect( this, &PageTurnPortraitView::TurnedOverBackwards );
+  }
+}
+
+void PageTurnPortraitView::OnTurnedOver( Actor actor, bool isLeftSide )
+{
+  if( isLeftSide )
+  {
+    actor.SetVisible( false );
   }
 }
 
-void PageTurnPortraitView::OnTurnedOver( Animation& animation )
+void PageTurnPortraitView::TurnedOverBackwards( Animation& animation )
 {
-  ImageActor::DownCast(mAnimationActorPair[animation]).SetCullFace( CullNone );
   TurnedOver( animation );
 }