mSpineEffectShader.RegisterProperty(PROPERTY_TEXTURE_WIDTH, 2.f );
mControlSize = Vector2( mPageSize.width * 2.f, mPageSize.height );
mSpineEffectShader.RegisterProperty(PROPERTY_TEXTURE_WIDTH, 2.f );
mControlSize = Vector2( mPageSize.width * 2.f, mPageSize.height );