Fix compile error. Non initialized variable.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / page-turn-view / page-turn-landscape-view-impl.cpp
index 593eac5..fbbc650 100644 (file)
@@ -20,7 +20,7 @@
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/object/type-registry.h>
-#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/public-api/object/type-registry-helper.h>
 
 namespace Dali
 {
@@ -39,18 +39,18 @@ DALI_TYPE_REGISTRATION_END()
 
 }
 
-PageTurnLandscapeView::PageTurnLandscapeView( PageFactory& pageFactory, const Vector2& pageSize )
-: PageTurnView( pageFactory, pageSize )
+PageTurnLandscapeView::PageTurnLandscapeView( PageFactory& pageFactory, const Vector2& viewPageSize )
+: PageTurnView( pageFactory, viewPageSize )
 {
 }
 
 PageTurnLandscapeView::~PageTurnLandscapeView()
 {}
 
-Toolkit::PageTurnLandscapeView PageTurnLandscapeView::New( PageFactory& pageFactory, const Vector2& pageSize )
+Toolkit::PageTurnLandscapeView PageTurnLandscapeView::New( PageFactory& pageFactory, const Vector2& viewPageSize )
 {
   // Create the implementation, temporarily owned on stack
-  IntrusivePtr< PageTurnLandscapeView > internalPageTurnView = new PageTurnLandscapeView( pageFactory, pageSize );
+  IntrusivePtr< PageTurnLandscapeView > internalPageTurnView = new PageTurnLandscapeView( pageFactory, viewPageSize );
 
   // Pass ownership to CustomActor
   Dali::Toolkit::PageTurnLandscapeView pageTurnView( *internalPageTurnView );
@@ -68,13 +68,13 @@ void PageTurnLandscapeView::OnPageTurnViewInitialize()
   mSpineEffectShader.RegisterProperty(PROPERTY_TEXTURE_WIDTH, 2.f );
 
   mControlSize = Vector2( mPageSize.width * 2.f,  mPageSize.height  );
-  Self().SetSize( mControlSize );
-  mTurningPageLayer.SetParentOrigin( ParentOrigin::CENTER );
+  Self().SetProperty( Actor::Property::SIZE, mControlSize );
+  mTurningPageLayer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
 }
 
 void PageTurnLandscapeView::OnAddPage( Actor newPage, bool isLeftSide )
 {
-  newPage.SetParentOrigin( ParentOrigin::CENTER );
+  newPage.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
 }
 
 Vector2 PageTurnLandscapeView::SetPanPosition( const Vector2& gesturePosition )