}
-PageTurnLandscapeView::PageTurnLandscapeView( PageFactory& pageFactory, const Vector2& pageSize )
-: PageTurnView( pageFactory, pageSize )
+PageTurnLandscapeView::PageTurnLandscapeView( PageFactory& pageFactory, const Vector2& viewPageSize )
+: PageTurnView( pageFactory, viewPageSize )
{
}
PageTurnLandscapeView::~PageTurnLandscapeView()
{}
-Toolkit::PageTurnLandscapeView PageTurnLandscapeView::New( PageFactory& pageFactory, const Vector2& pageSize )
+Toolkit::PageTurnLandscapeView PageTurnLandscapeView::New( PageFactory& pageFactory, const Vector2& viewPageSize )
{
// Create the implementation, temporarily owned on stack
- IntrusivePtr< PageTurnLandscapeView > internalPageTurnView = new PageTurnLandscapeView( pageFactory, pageSize );
+ IntrusivePtr< PageTurnLandscapeView > internalPageTurnView = new PageTurnLandscapeView( pageFactory, viewPageSize );
// Pass ownership to CustomActor
Dali::Toolkit::PageTurnLandscapeView pageTurnView( *internalPageTurnView );
mSpineEffectShader.RegisterProperty(PROPERTY_TEXTURE_WIDTH, 2.f );
mControlSize = Vector2( mPageSize.width * 2.f, mPageSize.height );
- Self().SetSize( mControlSize );
- mTurningPageLayer.SetParentOrigin( ParentOrigin::CENTER );
+ Self().SetProperty( Actor::Property::SIZE, mControlSize );
+ mTurningPageLayer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
}
void PageTurnLandscapeView::OnAddPage( Actor newPage, bool isLeftSide )
{
- newPage.SetParentOrigin( ParentOrigin::CENTER );
+ newPage.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
}
Vector2 PageTurnLandscapeView::SetPanPosition( const Vector2& gesturePosition )