-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-
-//CLASS HEADER
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
#include <dali-toolkit/internal/controls/page-turn-view/page-turn-landscape-view-impl.h>
+// EXTERNAL INCLUDES
+#include <dali/public-api/object/type-registry.h>
+#include <dali/devel-api/object/type-registry-helper.h>
+
namespace Dali
{
namespace
{
-using namespace Dali;
-TypeRegistration mType( typeid(Toolkit::PageTurnLandscapeView), typeid(Toolkit::PageTurnView), NULL );
+
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::PageTurnLandscapeView, Toolkit::PageTurnView, NULL )
+DALI_TYPE_REGISTRATION_END()
+
}
PageTurnLandscapeView::PageTurnLandscapeView( PageFactory& pageFactory, const Vector2& pageSize )
void PageTurnLandscapeView::OnPageTurnViewInitialize()
{
+ mTurnEffectShader.RegisterProperty(PROPERTY_TEXTURE_WIDTH, 2.f );
+ mSpineEffectShader.RegisterProperty(PROPERTY_TEXTURE_WIDTH, 2.f );
+
mControlSize = Vector2( mPageSize.width * 2.f, mPageSize.height );
Self().SetSize( mControlSize );
mTurningPageLayer.SetParentOrigin( ParentOrigin::CENTER );
}
-ImageActor PageTurnLandscapeView::NewPageFromRenderBuffer( int pageIndex )
-{
- int index = pageIndex % NUMBER_OF_CACHED_PAGES;
- ImageActor page = ImageActor::New( mRenderedPage[ index ],
- ImageActor::PixelArea( mPageSize.width, 0, mPageSize.width, mPageSize.height ) );
- if( pageIndex <= mTotalPageCount-1)
- {
- int nextIndex = (pageIndex+1) % NUMBER_OF_CACHED_PAGES;
- page.Add( ImageActor::New( mRenderedPage[ nextIndex ],ImageActor::PixelArea( 0, 0, mPageSize.width, mPageSize.height ) ) );
- }
- return page;
-}
-
-void PageTurnLandscapeView::OnAddPage( ImageActor newPage, bool isLeftSide )
+void PageTurnLandscapeView::OnAddPage( Actor newPage, bool isLeftSide )
{
newPage.SetParentOrigin( ParentOrigin::CENTER );
- newPage.SetCullFace( CullBack );
-
- if( 0 < newPage.GetChildCount() )
- {
- ImageActor backImage = ImageActor::DownCast( newPage.GetChildAt( 0 ) );
- backImage.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
- backImage.SetSize( mPageSize );
- backImage.SetCullFace( CullFront );
- backImage.SetZ( 0.25f * STATIC_PAGE_INTERVAL_DISTANCE );
- }
- if( isLeftSide )
- {
- SetShaderEffect( newPage, mSpineEffectBack );
- }
}
Vector2 PageTurnLandscapeView::SetPanPosition( const Vector2& gesturePosition )
{
- if( mIsTurnBack[mPanActor] )
+ if( mPages[mIndex].isTurnBack )
{
return Vector2( mPageSize.width - gesturePosition.x, gesturePosition.y );
}
void PageTurnLandscapeView::SetPanActor( const Vector2& panPosition )
{
- if( panPosition.x > mPageSize.width && mCurrentPageIndex < mTotalPageCount-1 )
+ if( panPosition.x > mPageSize.width && mCurrentPageIndex < mTotalPageCount )
{
- mPanActor = mPageActors[mCurrentPageIndex%NUMBER_OF_CACHED_PAGES]; // right side page
+ mTurningPageIndex = mCurrentPageIndex;
}
else if( panPosition.x <= mPageSize.width && mCurrentPageIndex > 0 )
{
- mPanActor = mPageActors[ (mCurrentPageIndex-1)%NUMBER_OF_CACHED_PAGES ]; // left side page
- }
- else
- {
- mPanActor.Reset();
- }
-}
-
-void PageTurnLandscapeView::SetSpineEffect(Actor actor, bool isLeftSide)
-{
- if(isLeftSide)
- {
- SetShaderEffect( actor, mSpineEffectBack );
+ mTurningPageIndex = mCurrentPageIndex - 1;
}
else
{
- SetShaderEffect( actor, mSpineEffectFront );
+ mTurningPageIndex = -1;
}
}