- customShader[ "vertexShader" ] = vertexShader;
- customShader[ "fragmentShader" ] = fragmentShader;
- customShader[ "subdivideGridX" ] = 20;
- customShader[ "subdivideGridY" ] = 20;
+ customShader[ Toolkit::Visual::Shader::Property::VERTEX_SHADER ] = vertexShader;
+ customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentShader;
+ customShader[ Toolkit::Visual::Shader::Property::SUBDIVIDE_GRID_X ] = 20;
+ customShader[ Toolkit::Visual::Shader::Property::SUBDIVIDE_GRID_Y ] = 20;