+ DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::FILLER ) );
+ } );
+}
+
+void NavigationView::OnSceneConnection( int depth )
+{
+ Self().SetProperty( Actor::Property::SENSITIVE,true);