NavigationView::NavigationView()
: Control(ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) )
{
- DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
- return std::unique_ptr< Dali::Accessibility::Accessible >(
- new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::FILLER ) );
- } );
}
NavigationView::~NavigationView()
return navigationView;
}
+void NavigationView::OnInitialize()
+{
+ DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::FILLER ) );
+ } );
+}
+
void NavigationView::OnSceneConnection( int depth )
{
Self().SetProperty( Actor::Property::SENSITIVE,true);