Fixed ObjLoader to handle textureless objects.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / model3d-view / obj-loader.h
index eac63c3..72967a6 100644 (file)
@@ -112,12 +112,17 @@ public:
 
   void      ClearArrays();
 
+  bool      IsTexturePresent();
+  bool      IsNormalMapPresent();
+
 private:
 
   BoundingVolume mSceneAABB;
 
   bool mSceneLoaded;
   bool mMaterialLoaded;
+  bool mHasTexture;
+  bool mHasNormalMap;
 
   Dali::Vector<Vector3> mPoints;
   Dali::Vector<Vector2> mTextures;
@@ -139,7 +144,7 @@ private:
   void CreateGeometryArray(Dali::Vector<Vertex> & vertices,
                            Dali::Vector<Vector2> & textures,
                            Dali::Vector<VertexExt> & verticesExt,
-                           Dali::Vector<int> & indices);
+                           Dali::Vector<unsigned short> & indices);
 
 };