void ClearArrays();
+ bool IsTexturePresent();
+ bool IsNormalMapPresent();
+
private:
BoundingVolume mSceneAABB;
bool mSceneLoaded;
bool mMaterialLoaded;
+ bool mHasTexture;
+ bool mHasNormalMap;
Dali::Vector<Vector3> mPoints;
Dali::Vector<Vector2> mTextures;